
About the games: https://buildfuturegaming.eurosyvec.eu/course/view.php?id=62
Digital games using VIRTUAL REALITY ,
CODING, Web2Tools
During the mobility in Romania, and throughout the project we have implemented the activities and we have created the products, the games according to the application form. The deadlines were respected and each partner responsibilities were well assumed.There is an e-book created which is a collection of digital games developed by students using VR, coding, and web2tools, we are still working on it, the e-platform is a result and a good example of our collaborative work and STEAM implemented classes. Our eTwinning project also helps in practising our new knowledge related to Web.2.tools and coding and sharing experiences as well.The number of games created, played and presented by students show that there is an increase in students’ technical skills, such as coding and use of Web.2.tools and also an increase in students’ creativity and problem-solving abilities
A collection of digital games developed by students using VR, coding, and web2tools
An increase in students’ technical skills, such as coding and use of web2tools
An increase in students’ creativity and problem-solving abilities
An increase in students’ teamwork and collaboration skills
Improved language skills for students who are not native speakers of the language used in the activity
Improved motivation and engagement among students
Increased confidence and self-esteem among students
Greater cultural awareness and understanding among students
Improved relationships and communication among students
Improved attitudes towards learning and education among students
Please provide information on the level of achievement of planned results and provide evidence to support it (uploading achieved results (if any) in
annex).
https://padlet.com/english269/7-create-future-gaming-games-sya1hir0e4hq6mxu
