International meetings

ERASMUS +Create Future Gaming  2023-1-ES01-KA210-SCH-000150686

International meetings

TPM1 SPAIN  12,13,14, February 2024

Context: “Create Future Gaming” Project Planning Sessions
Location: Bilbao, Spain
Date: February 13-14, 2024
Date and Time: February 13, 2024, 9:00 AM (Brussels time)
Venue: Colegio Urdaneta, Bilbao
Attendance
Sakine Ruzgar
Rosa M. Mugarza
Patricia Acedo
Serbay Kapuçi
Andrea Hanakova
Gina Posirca
Madalina Dima
Monica Marculescu
Popina Mirela Luminita
Agenda Covered
Introduction of Participants: Brief introductions to foster familiarity within the project team.
Document Review on Google Drive: Ensured all necessary documents were in place and accessible.
Agreements Formalized:
Signed the partnership agreement.
Reviewed and finalized the minutes from previous meetings.
Discussed the structure and design of the project’s Google site.
Gina Posirca agreed to assist with the Beneficiary Module.
Arranged insurances for upcoming trips and confirmed social media strategy.
Reviewed functionalities of the AdminProject App which will be used throughout the project.
Development and Finalization of Agreements
Detailed Document Review: All project-related documents were read thoroughly.
Travel Arrangements: Purchased travel tickets to Spain, arranged necessary insurances, and posted these on Google Drive for team access.
Kickoff Meeting Success: The initial meeting set the stage for clear communication of the project’s goals and objectives.
Local Activities Planning: Decided on the specific activities (highlighted in red on the Gantt chart) to be implemented post-mobility.
Further Arrangements and Local Engagements
February 14, 2024, 9:00 AM
Agenda Activities
School Museum Visit: Explored the school’s historical collections.
Erasmus Project Discussions: Each school presented their involvement in Erasmus projects.
Erasmus Language Certificate: Discussed the introduction and development of a language certificate.
Collaborative Tools:
Agreed to establish a shared Wakelet for project documentation and updates.
Preparation for Presentation Video: Started assembling a video to showcase the Bilbao mobility phase.
Cultural Engagement:
Participated in the “Emisario” street game in Bilbao, enhancing team bonding.
Enjoyed local cuisine during “Pintxo time,” a social gathering featuring traditional Basque tapas.
Conclusions and Final Agreements
Shared Resources: Confirmed the use of a shared Wakelet for collaborative content management.
Language Integration:
Agreed to pursue the Erasmus Language Certificate initiative.
Spain to develop a comprehensive vocabulary booklet; partners to contribute to a picture dictionary and a multilingual table.
Summary of Outcomes:
The meetings on February 13th and 14th set a robust foundation for the “Create Future Gaming” project, with clear directives for local activities and comprehensive planning for upcoming international mobilities. Agreements were made to enhance communication, share resources effectively, and integrate educational tools to support the project’s goals.

Padlet 1 LINK

Ltt1 Buzau-Romania. Game-based learning in  STEAM education   

Agenda:22-26 April 2024

Erasmus+ KA210: “Create Future Gaming”
2023-1-ES01-KA210-SCH-000150686
Presentation of LTT in Buzău, High School no. 11 – “Create Future Games” project

We are pleased to share with you the details of the Learning, Teaching, Training (LTT) event that took place within the “Create Future Games” project at Secondary School no. 11 from Buzau, Romania. This was an essential moment for the exchange of knowledge and best practices in the use of gamification and game-based learning theories in education.

Monday, April 22, 2024

Morning: Welcome ceremony and presentation of the school. The director of the school, Livia Marculescu and Madalina Dima, the project manager, introduced the guests to the wonderful universe of the Secondary School No. 11 in Buzau. The guests visited both the school’s laboratories and classrooms, but also the school’s musical garden and farm created as a result of circular economy studies. A beautiful welcome show was presented to the guests. Then followed a visit to the Buzău City Hall, where Anca Fotin presented the Buzău education system in detail.

Afternoon: We opened the work session by participating in activities in the school’s robotics club, a great opportunity to see how technology and gamification can be integrated into education.
Tuesday, April 23, 2024

Morning: Distribution of course materials and presentation of game-based learning theories, recognizing the limitations and advantages of gamification.
Workshops:
Workshop 1: Presentation of gamification theories, integration of games in the e-learning plan, choice of games for the target group.
Workshop 2: The difference between game and gamification.
Workshop 3. Presentation of traditional games.
Evening: Visit to the City Museum and dinner in a traditional restaurant.
Wednesday, April 24, 2024

Workshop 3: Designing an e-learning activity through the gamification and STEAM method. Participants learned how to design their own gamification activities.
Sharing sessions: Detecting good practices and current developments in Europe on working with students, exchanging ideas on non-formal activities and gamification.
Thursday, April 25, 2024

Work sessions: Activities in STEAM, Coding and Gamification classes, followed by evaluations and questionnaires regarding the satisfaction and importance of the proposed activities.
Evening: Free time and dinner.
Friday, April 26, 2024

Closing: Closing session with exchange of experiences and intercultural practices, thematic visits and certificate awarding ceremony.
Intercultural Evening: A celebration of diversity and cross-cultural collaboration.
This LTT mobility week was not only an opportunity to learn and exchange experiences, but also a platform to lay the foundations for continuous collaboration between project partners. We’re back with new ideas, inspired to implement gamification and game-based learning into our curricula to make education more engaging and effective for our students.

Follow our page for more updates and to see how these initiatives are evolving and impacting our children’s education!

CANVA presentation: 

https://www.canva.com/design/DAGV_pMhczk/TBgvnfyOQjIoeIXAlUUA0w/watch?utm_content=DAGV_pMhczk&utm_campaign=share_your_design&utm_medium=link&utm_source=shareyourdesignpanel

https://youtu.be/W2yi_AF_MGE;https://youtu.be/jWFBUCdjrfA;https://youtu.be/cQyrIpIL76E;https://youtu.be/9a_bqsC3IUE;https://youtu.be/QGYwa9prT9A

https://youtu.be/RWOGEIXMWvk;https://youtu.be/RWOGEIXMWvk;https://youtu.be/8kPxVckDSbA,;https://youtu.be/Ay53Si-q5WQ;https://youtu.be/3T6fpGh7eUI

Padlet:

RUMANIA MOBILITY

https://padlet.com/english269/2-create-future-gaming-rumania-mobility-april-22-27th-32lqbntj3gkhjh0/slideshow

https://padlet.com/english269/7-create-future-gaming-games-sya1hir0e4hq6mxu

LTT in Czech Republic

The meeting in the Czech Republic was a bit influenced by the weather conditions in our country. There were huge floods. But almost all activities were done.

September 16th 2024, participants were departed and accompanied to school by a teacher. At 9:00 a.m., they were welcomed by the school’s headteacher and pupils who prepared a programme. 

After lunch  the first workshop took place. During this session, we worked on the project activities and exchanged experience. 

In the afternoon, participants were taken to a local traditional restaurant for dinner.

September 17th 2024 the group began the day at 8:45 a.m. at school.Classes were visited, activities with merge cube and robot were done. In the afternoon traditional Czech board games were played. In the end of the day all participants discussed and presented further plans for dissemination and development.

September 18th the group spent time in Ostrava in DOV and took part in a workshop called Robot Ozobot. They tried to code robots that came with infinite ways to create, learn and share. After lunch in a restaurant participants visited university of Ostrava and tried some outdoor sports and games there. Experiences were exchanged and new approaches of teaching were discussed. 

September 19th all activities took places in Ladek Park. It is the oldest mine in our region. The group visited the closed mine and in the afternoon explored the surrounding area where a lot of ancient tools and things were found. 

September 20th A discussion featuring game developing and designing the latest innovations and their impacts on gameplay and player experience was held at school. 

After lunch an interactive workshop where participants broke into small teams to brainstorm and develop unique game concepts and then they presented their concepts from the workshop and received feedback from the others. 

To sum up all the planned activities were implemented.

https://padlet.com/english269/3-create-future-gaming-check-republic-3ice7qret64tz5ud/wish/jpoxaj3g741nQbPE

Learning Science with merge cube.

https://youtu.be/ocEoJoiOHn8?si=SyaNexxYaUbtWKFR

Padlet:

https://padlet.com/english269/3-create-future-gaming-check-republic-3ice7qret64tz5ud

Online transnational meeting -M2 Spain -Monitorization and dissemination

The online meeting, organized by Spain, was attended by two representatives from each partner country over three days. The activity successfully achieved all project objectives. Partners reviewed and presented the activities implemented, shared good practices, and discussed local dissemination efforts. Integrare Europeana evaluated the e-learning platform and the quality of the uploaded materials. Romania and the Czech Republic summarized the local impact of their activities, while Spain and Turkey provided updates on seminars and workshops. The meeting concluded with a certificate presentation, confirming the project’s successful implementation and collaboration.

Online Meeting Agenda

Organized by: Spain
Period: 5-7 November 2024
Purpose: To review activities and prepare the interim report for the Create Future Gaming project

Day 1 – 5 November 2024

Theme: Review of Implemented Activities and Dissemination at Local Level

  • 09:00 – 09:30
    Opening of the Meeting and Welcome
    Organizer: Partner from Spain
    Presentation of meeting objectives and agenda structure
  • 09:30 – 11:00
    Presentation of Dissemination Activities at Local Level
    Each partner presents the dissemination activities carried out, including online events and campaigns
    Discussion and questions for clarification
  • 11:00 – 11:15
    Break
  • 11:15 – 12:30
    Local Impact of Project Activities
    Partners from Romania and the Czech Republic present the impact of activities on students, teachers, and educational communities
    Feedback and comments from other partners
  • 12:30 – 13:00
    End of the First Day and summary of discussed activities

Day 2 – 6 November 2024

Theme: Validation of Project Results and Updating of the E-learning Platform

  • 09:00 – 09:15
    Recap of the Previous Day
  • 09:15 – 10:30
    Testing and Validation of the STEAM & Gamification E-learning Platform
    European Integration presents the assessment of the platform and uploaded materials
    Discussion of improvements and adjustments needed for the interim report
  • 10:30 – 10:45
    Break
  • 10:45 – 12:00
    Establishing Responsibilities for Continuity of Post-Meeting Activities
    Distribution of tasks for the next six months
    Assigning responsibility for dissemination and monitoring future activities
  • 12:00 – 12:30
    Free Discussions and Additional Questions

Day 3 – 7 November 2024

Theme: Preparation of the Interim Report and Sustainability Plan

  • 09:00 – 09:15
    Recap of Previous Days
  • 09:15 – 10:30
    Teamwork for the Preparation of the Interim Report
    All partners contribute information on project activities and impact
    Drafting and completing sections of the interim report
  • 10:30 – 10:45
    Break
  • 10:45 – 11:30
    Sustainability Strategies and Free Access to Results for at Least 5 Years
    Confirming plans to maintain the platform and project resources as freely accessible
    Discussions on improvement and regular updates to resources
  • 11:30 – 12:15
    Completing the Work Agenda and Setting Up the Next Online Meetings
    Setting frequency and details for future meetings
    Final conclusions and questions
  • 12:15 – 12:30
    End of the Meeting and Presentation of Certificates of Participation

1.- Summary of Key Outcomes from the Create Future Gaming Online Meeting (November 5-7, 2024)

Day 1: Review of Activities and Local Dissemination

  • The meeting began with a welcome from the Spanish partner, setting clear objectives and a positive tone.
  • Partners presented local dissemination efforts, including events, campaigns, and interactive sessions. Effective strategies were highlighted, and areas for improvement were identified.
  • Partners from Romania and the Czech Republic shared insights on the project’s local impact, with suggestions provided to increase engagement.

Day 2: Project Results Validation and Platform Updates

  • After a recap of Day 1, European Integration led an assessment of the e-learning platform, resulting in recommendations to enhance content and functionality.
  • Responsibilities for the next six months were assigned, covering dissemination, platform updates, and monitoring.

Day 3: Interim Report and Sustainability Planning

  • The day began with a recap of previous discussions, leading into collaborative work on the interim report draft, focusing on impact and achievements.
  • The team agreed to keep project resources accessible for at least five years, with a plan for regular updates.
  • Future meetings were scheduled to ensure ongoing collaboration, and certificates of participation were distributed.

Conclusion: The meeting achieved all objectives, with partners contributing valuable input and setting a clear path forward for the Create Future Gaming project.

2.- Evidencias

https://youtu.be/DivcjeWIWHs


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LTT in Turkey

Between 28 April and 2 May 2025, an Erasmus+ mobility took place in Istanbul, Turkey, hosted by Istanbul Ticaret Odası Bilim ve Sanat Merkezi – Bahçelievler. The activity brought together a total of 66 participants, of which 53 students and 13 teachers, from four European countries.

Erasmus+ Mobility in Turkey
Project Title: Create Future Gaming (Acronym: Gaming ZONE)
Period: April 28 – May 2, 2025
Location: Istanbul, Turkey
Host: Istanbul Ticaret Odası Bilim ve Sanat Merkezi – Bahçelievler

🧑‍🤝‍🧑 Participants:
Spain: 17 students + 2 teachers

Romania – Gymnasium School No. 11: 4 students + 1 teacher

Romania – European Integration Zone Association: 3 students + 4 teachers

Czech Republic: 4 students + 2 teachers

Turkey (host): 25 students + 4 teachers
Total: 53 students and 13 teachers

Activity schedule

Monday, April 28
Official opening and presentation of partners

Ice-breaker game: Dating Game

Presentation of the host school

Workshops: 3D design, water painting (Ebru), logic games, Wordwall, Kahoot

Visit to Istanbul Aquarium

Evaluation of the day

Tuesday, April 29
Visits: Maiden’s Tower and Kite Museum

Kite making workshop

Visit to Çamlıca Hill and Great Mosque

Wednesday, April 30
Visits to Koç Museum and Miniaturk

Traditional games Turkish

Lesson observation at the host school

Thursday, May 1
Cultural visits: Sultanahmet, Basilica Cistern, Topkapi Palace, Grand Bazaar

Bosphorus cruise

Galactic dinner and certificate award ceremony

Friday, May 2
Visit to Galata Tower and Taksim Square

Lunch and departure of delegations

Objectives of the activity:
Strengthening students’ and teachers’ skills in the field of gamification and STEAM education

Creating an interactive and collaborative learning space, focused on virtual reality, educational games, coding and Web2Tools

Promoting social inclusion and active participation of girls in STEM fields

Increasing motivation for learning, improving linguistic and digital skills.

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