
These Padlets serve as platforms for the dissemination and sharing of experiences, results and educational materials created within the project, promoting innovation and collaboration in European education.
1.- BILBAO MOBILITY.
This Padlet documents the mobility in Bilbao, held from February 13-16, and includes the activities carried out by the participants. Students and teachers had the opportunity to explore gamification methods in education, participating in interactive sessions and cultural visits. The images and descriptions presented reflect cross-cultural learning experiences and collaboration between participants.
2.- RUMANIA MOBILITY.This Padlet covers the mobility in Romania, which took place between April 22-27. Activities focused on play-based learning in STEAM fields and students participated in various interactive workshops. The padlet provides participants’ images and impressions of the gamification activities and the educational goals of mobility.
3.- CHECK REPUBLIC.This Padlet presents mobility in the Czech Republic, where students and teachers explored gamification methods focused on sustainability and social inclusion. Participants took part in educational and cultural activities that increased awareness of diversity and sustainability in education.
https://padlet.com/english269/3-create-future-gaming-check-republic-3ice7qret64tz5ud
4.- TURKEY MOBILITY
https://padlet.com/english269/4-create-future-gaming-turkey-cizdmzaxb05r5gt9
5.- CREATE FUTURE GAMING – VIRTUAL REALITY, This Padlet focuses on the use of virtual reality in education, a key aspect of the Create Future Gaming project. Participants experienced innovative ways to integrate virtual reality into the learning process, thus exploring new teaching methods that make education more attractive and interactive.
https://padlet.com/english269/4-create-future-gaming-virtual-reality-dr2svr0zhe54xoav/slideshow
6.- EUROPEAN STAMP FOR LANGUAGES .The padlet presents the activities dedicated to the promotion of linguistic diversity within the project. It emphasizes the importance of language learning in the European context and includes activities that encouraged participants to use foreign languages in gamification activities, contributing to the development of language skills.
https://padlet.com/english269/5-european-stamp-for-languages-create-future-gaming-c7qkup8idpkcr98t
7.- CREATE FUTURE GAMING – GAMES. This Padlet is dedicated to games created within the project, highlighting both physical and digital games. Each game has been designed to enhance the learning experience and make the educational process more engaging for students, using gamification elements to increase engagement and motivation.
https://padlet.com/english269/7-create-future-gaming-games-sya1hir0e4hq6mxu
8. AUGMENTED REALITY-The Augmented Reality Padlet features apps and activities that use this technology to enhance learning. Participants learned how to integrate augmented reality into education by experiencing interactive activities that combine virtual elements with the real world.
https://padlet.com/sakineruzgar/augmented-reality-j2d6uvvuyardyrao
